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Creating Simulation Interfaces with Forio Broadcast

Agenda for Day 1 (9:00 AM – 5:00 PM)

  • 9:00 AM Overview of Forio Broadcast
    • Example simulations
    • How Forio Broadcast works (Model, Interface, Manager architecture)
    • Review Forio Broadcast Menus and Capabilities
    • Create a simple simulation with Broadcast
  • 10:00 AM Create a simple simulation
    • Build a small model
    • Display simulation results & graphs
    • Allow the user to set simulation decisions
  • 11:00 AM Create graphs based on simulation results
    • Review the graph types (line, pie, bar, timebar)
    • Extend the simulation to include custom graphs
  • 12:00 PM Lunch

  • 1:00 PM Create user decision inputs
    • Create text box, drop-down, and check box inputs
    • Process user-entered textual information
    • Understand the timing of decisions
  • 2:00 PM Configure the simulation runs
    • Use the FD_action parameter to advance and reset the simulation
    • How to run one step at a time
    • How to have a simulation run from start to finish
  • 3:00 PM Control the display of the interface
    • Use the #if statement to display text messages based on simulation results
    • Use the #foreach to build dynamic tables
  • 5:00 PM Day One of Workshop Complete

Agenda for Day 2 (9:00 AM – 5:00 PM)

  • 9:00 AM Four key attributes of successful training simulations

  • 10:00 PM Exercise
    • Build a simulation interface with a provided model
  • 12:00 PM Lunch

  • 1:00 PM Managing and administering a simulation
    • Setting up user accounts to control access
    • Reviewing usage logs
    • Viewing the simulation model
  • 2:00 PM Advanced topics in Forio Macro Language
    • Creating a high score list
    • Using URL Parameters to control simulation flow
  • 3:00 PM Advanced graphics techniques
    • Creating specialized bar graphs with GIF images
  • 3:30 PM Creating simulation scenarios
    • Setting up simulation scenarios
  • 4:00 PM Developing asynchronous competitive simulations
    • How multi-player games work
    • Developing persistent multi-player games
    • Multi-player game example
  • 4:30 PM Other Topics and Conclusions
    • Other topics as requested by participants
  • 5:00 PM Day Two of Workshop Complete

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