50 Books For Everyone In the Game Industry


Next-Gen has compiled a list of the 50 books from which everyone in the game industry could learn something. Game designer and author Ernest Adams’s list covers game design theory to histories of games companies to sociological texts to novels.

The list is divided into twelve categories, including theory, design practice, graphic design, online community, and inspirations.

Some of our favorites on the list include:

Rules of Play, by Katie Salen and Eric Zimmerman,
A Theory of Fun for Game Design, by Raph Koster,
Designing Virtual Worlds, by Richard Bartle,
Everything Bad Is Good for You, by Steven Johnson, and
Understanding Comics, by Scott McCloud



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