Oil God

Written by on Nov 05, 2006

Oil God Game
In Oil God your goal is to drive up gas prices over five simulated years by altering the social, environmental, and political structures of citizens in your unhappy world.

You control a world of nine countries, each with its own economy, politics, natural resources and geography. Some countries are net oil importers and others are exporters.

As Oil God, you can start wars, introduce natural disasters, and disrupt economies. Your extensive toolkit includes war, civial war, earthquakes, floods, hurricanes, tornadoes, volcanoes, and even alien invasions.



The Trade Ruler Game

Written by on Nov 04, 2006

Trade Ruler Game
The Trade Ruler Game explores Nobel prize winner Bertil Ohlin’s theory of international trade and economic growth, called the Heckscher-Ohlin model, which is based on David Ricardo’s theory of comparative advantage. In the game, the production of goods and services requires capital and workers. Some goods are capital intensive and others are labor intensive.



50 Books For Everyone In the Game Industry

Written by on Nov 03, 2006

Next-Gen has compiled a list of the 50 books from which everyone in the game industry could learn something. Game designer and author Ernest Adams’s list covers game design theory to histories of games companies to sociological texts to novels.

The list is divided into twelve categories, including theory, design practice, graphic design, online community, and inspirations.



Learning Curve for Service Organizations

Written by on Oct 28, 2006


This simulation, developed by Harvard Business School professor Rogelio Oliva, analyzes the service capability of organizations with experienced and inexperienced staff. Many service organizations rely on specific skill sets that need to be developed through apprenticeship and on the job training. Under these circumstances, personnel development consumes a significant fraction of organizational resources and limits the organization’s growth rate. This simulator permits to assess the impact of different growth scenarios on the service capability (productivity) in this type of organizations.



The Art of Computer Game Design

Written by on Oct 02, 2006

The Art of Computer Game Design is a book that was written in 1982 by game design guru Chris Crawford. Crawford worked as a game designer for Atari in the 70s and is the author of Balance of Power, a bestselling game. The orginal book has been out of print for years, but this link [...]