Simulation Overview
In this single-player asynchronous game, the participants manage several configurations of a hospital Intensive Care Unit (ICU), including multiple specialized units or a larger pooled unit. Variability in arrival times, service times, and resource utilization are configurable, and all impact patient waiting times. The exercise illustrates trade-offs between cost, patient experience, and clinical quality in queuing systems. This exercise includes two configurable scenarios and an assessment quiz built in to the exercise.